![]() System.AggregateException: One or more errors occurred. If there are any questions about this tutorial please post them in this thread. package when you're done and test it in the game. If you decide to add more poses just click the Clip tab again and add more. ![]() You can change their order by dragging them into position and you can delete them if you decide you don't want one of them in the pack. Once on that page again you will see all the poses you've added on the right side. If you want to change the Pose Pack's information click the Pose Packs tab to return to it. If you want to add another pose to your pose pack click the Add button and repeat the steps above. Import your new clip into your pose pack. Choose a blank clip (a clip with the Sim in the bind pose) or choose an EA clip from the list of all EA clips you have on your computer.Ĭreate your new pose in Blender using the blank or an exported EA clip. Before clicking it you can choose the rig and clip you want to work with (see #2 and #3).ģ. Export a clip from Studio to work with by clicking the Export button. You can import an icon before or after the clip import too.ġ. You can enter a name and description before or after you import your new clip. ![]() If you do not import a custom icon your pose will have the default S4S icon. The icon you enter for each pose should be a 64 x 64. The Clips screen in Studio corresponds to that pop up menu like this: When a player chooses your Pose Pack from the popup above they will see this menu: This is the section where you will add new poses to the Pose Pack. The next tab you need to work with is the Clip tab. You only need to enter one Pose Pack icon per pack. If you do not import your own custom pose pack icon you will have the S4S icon by default. Pose Pack icons should be entered as 64 x 64. You can switch back and forth between these tabs freely. If you want to do these steps after you've loaded the pose pack with your poses just click the Clips tab to get started on adding your poses to the pack. They match up as follows:Įnter your pose pack name and description and import your pack icon. The information you type into this section corresponds to the main Pose Pack pop up that appears in the game when a player first clicks the Pose by Pack option for their Sim. The next screen you see will have two tabs. During this step Studio will create an empty clip.package with a unique internal name that is all ready for you to add poses to. Open Studio and select Clip Pack under the Animation button.Ģ. If you're interested in learning to make a pose that is covered in other tutorials here in the Sims 4 Studio CAS/Pose tutorial section.Īndrew's Pose Player v.2 - note: you must have the second version or above to use the Pose by Pack feature and test your Pose Pack in the game.ġ. It will not show you how to create a pose or animation. This is primarily so you can put two statues very close to each other for a posed situation, but can be abused in all sorts of ways if you wish.This tutorial will show you how to create a Pose Pack that works with the Pose by Pack feature of the Sims 4 Pose Player. ![]() The statue has had it's footprint removed so that you can place it with a lot of flexibility, even without the move objects cheat on. If the Sim was a member of the household and off to work or school, they will simply get their work-day cancelled normally and be pulled out of the rabbit hole. The Sim will be spawned and given an appropriate "visitor" role so they don't just try to leave. The "Summon" version of teleportation will bring a sim from another lot, or a household member who is off lot. The Sim will be reset to cancel whatever they may be doing (or else they would ignore the teleport) and be instantly moved to the destination replacing the statue. The basic "Teleport Sim" command will bring a sim to the location of that statue. This is a statue object, which can be purchased for free from the Decorations/Miscellaneous, that has two teleport commands available from it. This is based on an idea I got in a recent forum post, and it seems to work fairly well. ![]()
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